![]() If your mission isn't immediately failed, then it'll certainly hamper your progress. If it drops too low, then your fellow judges will descend deal you their own brand of justice. As it lowers, criminals you encounter will be more likely to fight to the death or flee from your approach. If you start shooting people indiscriminately, accidentally firing on other judges or civilians, killing thugs before they flash a weapon, or executing handcuffed prisoners, then your law meter will quickly drop. Upholding the law means that perpetrators will be less likely to put up a fight or run when you attempt to apprehend them. Not only does it affect your standing among fellow judges and criminals alike (graphically displayed by the law meter), but you might unleash a storm of hate from punks in the area. Before you decide to cap an oblivious criminal in the head, you need to think about all the repercussions. Each action you make affects your law meter. This is perhaps Dredd's most interesting play mechanic - and it really does influence how you play the game. Judges need to walk the fine line between upholding and dispensing justice. While you won't be faced with multiple paths or different ways to handle a given situation (besides for going to the left or right of a stack of barrels), Dredd offers its own, simplistic menu of choices. While the opening levels aren't huge, there are quite a few nooks and crannies for you to get lost in, which is why there's a handy waypoint indicator that'll lead you to the next main objective. These range from protecting citizens from vampires, arresting street punks, reclaiming escaped prisoners or hitting any number of switches that open doors or activate sentry guns. ![]() You won't be able to access new areas until you've fulfilled certain objectives. Progression from one terror to the next is fairly linear. Soon you learn that Dredd's nemesis, Judge Death, is once again loose on the streets and stirring up all sorts of paranormal havoc. Before you realize it's not quite time to break for lunch, you're already in the midst of a vampire scourge plaguing the populace of Mega City One (this is only the first chapter). Rebellion eases you into the Dredd experience with a simple mission - arrest protestors demanding petty rights like freedom of speech. Death is divided into 11 chapters, each segmented by various checkpoints and objectives. These are actually effective in close quarters and will kill most things that walk in two hits. When ammo gets tight (and it does), Dredd can resort to melee attacks such as a punch or rifle butt. Taking cues from Master Chief, Dredd can only hold one other weapon - so if he wants to pick up a sniper rifle lying on the ground, he'll have to drop the machine gun he's carrying. Most are equipped with a couple alternate fire modes and a limited zoom option. There is a wide range of weaponry to choose from, including sniper rifles, futuristic Tommy guns, or simple pistols. ![]() ![]() His default weapon can carry six different types of ammo, ranging from explosive rounds, napalm shells, and homing bullets to simple automatic fire. Here we outlined the basics of Rebellion's latest FPS - but what exactly is it like to walk in Dredd's shoes? Upholding the law isn't easy - that's why Dredd is equipped with the latest in judging technology. Judge Dredd fans might remember a preview/first look of Dredd Vs. ![]()
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